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Summary
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Experienced Motion Graphics Designer with a mastery of After Effects, Photoshop, and Illustrator. Demonstrated history of creating explainer videos, templates, narrative shorts, and game animation; Skills include character animation, UI motion design, concepting, storyboarding, and effects.
Professional Experience
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Motion Graphic Designer
InfoTree
2023 - current
Full-time contractor onsite at a major tech company based out of Cupertino, CA. Member of the Marketing Communications Team.
Senior Motion Graphics Designer
Level Studios
2018 - 2023
Full-time contractor onsite at a major tech company based out of Cupertino, CA. Member of the Marketing Communications Team.
Lead Animator, Content Labs
GuideSpark
2015 - 2018
Member of the Content Labs Team, creating templatized employee communications videos using After Effects and Illustrator. Managed a team of animators and motion graphic designers. Involved with all stages of the pipeline from storyboards, to asset creation, to animation, to final production. Responsible for reviewing and approving animation; working closely with the Engineering Team to implement ways to increase efficiency and automate workflows in the production pipeline; and giving training on standards, best practices, and implementing new workflows across the organization. The tools our team developed increased efficiency by 890%.
Design & Animation
Pantry
2015
Contract Position. Responsible for designing marketing and instruction materials using InDesign, Illustrator, Photoshop, and SketchUp; as well as creating explainer videos to teach clients how to use the product, using After Effects and Cinema 4D.
Instructor, Animation
Academy of Art University
2009 - 2015
Taught classes and directed studies in 3D Character Animation, Photoshop, and After Effects.
Senior After Effects Animator
Duck Duck Moose
2012 - 2013
Main responsibilities included animating in-game assets, rigging in-game assets, animating particle effects using Particle Designer, and creating promotional videos for children’s educational apps. Helped create pipeline for exporting animation information out of After Effects to game, which significantly increased the quality and amount of animation possible in game. Often mentored team members on After Effects and best practices for asset creation.
Software
After Effects
Photoshop
Illustrator
InDesign
Maya
Cinema 4D
Premiere
Final Cut Pro
SketchUp
Particle Designer
Platforms
Macintosh
Windows
iOS
LINUX
2010 - present
2010 - present
Education
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Academy of Art College
San Francisco, CA
Master of Fine Arts in 3D Computer Animation
University of Dayton
Dayton, OH
Bachelor of Arts in Graphic Design with a concentration in illustration
© 2023 Jeff Paul
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